Evil Dead
D6
Table of
Contents
Introduction
Basics
Characters
Attributes
& Skills
Magic
Actions &
Combat
Equipment
Deadite Scum
Gamemaster's
Section
Links
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VIII. DEADITE
SCUM
Below is a very introductory to the various kinds deadites that characters
may encounter in the world of the Evil Dead. In fact, the Evil may take
any form, reviving rotted corpses, infecting living innocents, and even
possessing inanimate objects. GM's should get creative, providing
characters with new horrors to face and blow away.
The statistics given below are only intended to provide a very general
idea of "standard" beasts of each type. Actual Attributes may (and
should) vary. Only skills with levels above their controlling attribute
are given. GM's should decide if other skills may be used with or
without penalty.
For a few more undead scum to battle, you can check out the Bestiary
for Buffy D6.
Standard Deadite
Attributes:
BODY=3D: Hurting Things with Your Bare Hands-4D;
Tough Guy-5D
BRAINS=1D:
SENSES=1D+1:
Description: Most standard deadites are simply bestial
killing machines. They will seek to kill and devour any living thing
they encounter. They will often manifest as skeletons, zombies, or
recently-dead, but newly-ugly ex-girlfriends.
Powers:
-
Mostly Dead: Since deadites are, in fact, dead, they do not
need to eat , drink or breathe. When the deadite is reduced to the
Dead Wound Level, it is still alive (though usually in pieces). All
parts of its body will still try to attack and spread the Evil. The
deadite will only be fully destroyed once it has been Pulped.
-
Deadite Infection: Deadites can spread the deadite infection
through a variety of means. Most notably, if the deadite bites a
victim or otherwise enters its body, the victim will begin to turn into
a deadite. It requires a Difficult Stubborn Jackass roll each round
to stave off the infection. Total conversion may be avoided by cutting
off the body part infected with the Evil.
-
Painless and Bloodless: Deadites do not suffer the penalties
incurred from pain. However, GM's may reduce the deadite's dice pools
as it takes damage if the deadite's body becomes so damaged that it impairs
action.
Deadite Bits
Attributes: varies, depending on the "bit," but generally:
BODY=3D
BRAINS=2D
SENSES=2D
Description: As chunks are blown off the deadites, those
bits may take on an apparent "life" of their own. They will continue
to attempt to attack any living creature nearby. These bits may be
hands, fingers, heads, tails, etc.
Powers: Same as for a full deadite.
Advanced Deadite ("Lead Deadites"
or "Wights")
Attributes:
BODY=5D: Hurting Things with Your Bare Hands-6D;
Tough Guy-7D; Jock Skills-6D; Stabbing, Slashing Bludgeoning-6D; Getting
Out of the Way-6D.
BRAINS=3D: Hocus-Pocus 4D; Military Matters-4D;
Languages-Ancient-4D
SENSES=3D: Paying Attention-4D; Barkin' Orders-4D;
Stubborn Jackass-6D
Description: Advanced deadites are more autonomous, intelligent
and powerful manifestations of the Evil. They will often lead battalions
of the lesser undead into battle. They serve the Evil without question,
without ever relenting or surrendering.
Powers:
-
Mostly Dead: Since deadites are, in fact, dead, they do not
need to eat , drink or breathe. When the deadite is reduced to the
Dead Wound Level, it is still alive (though usually in pieces). All
parts of its body will still try to attack and spread the Evil. The
deadite will only be fully destroyed once it has been Pulped.
-
Deadite Infection: Deadites can spread the deadite infection
through a variety of means. Most notably, if the deadite bites a
victim or otherwise enters its body, the victim will begin to turn into
a deadite. It requires a Difficult Stubborn Jackass roll each round
to stave off the infection. Total conversion may be avoided by cutting
off the body part infected with the Evil.
-
Painless and Bloodless: Deadites do not suffer the penalties
incurred from pain. However, GM's may reduce the deadite's dice pools
as it takes damage if the deadite's body becomes so damaged that it impairs
action.
Bestial
Demon
Attributes:
BODY=6D: Jock Skills-7D; Getting Out of the Way-6D+1;
Hurting Things-6D+2
BRAINS=1D:
SENSES=2D: Paying Attention (Tracking)-4D
Description: These manifestations of Evil may or may not
actually be deadites. Regardless, they live only to hunt and kill.
Powers: Demon powers vary considerably. A few standard
ones are given below (a demon will probably not have all of these abilities):
-
Thick Hide: the demon's tough skin gives it +1D resistance
to physical damage.
-
Enhanced Senses: +2D to Paying Attention checks that rely
on a sense of smell, sound, or sight.
-
Claws: +1D to damage from melee combat.
-
Nightvistion: the demon sees in the dark as well as it would
in the daytime.
-
Regeneration: when wounded, the demon may make a Body check
once per minute to move up one Wound Level.
-
Enhanced Speed: the demon may move at twice normal speed (20m
in round walking/40 running) and gets one additional action per round without
penalty.
-
Projectile Attack: the demon breathes fire, spits acid, throws
spines, or launches some other unpleasantness. Standard damage will be
4 or 5D.
-
Flight: the demon can fly.
-
Bounding: the demon can jump twice as far as allowed for each
difficulty level under the Jock Skills-Jumping skill.
-
Wallcrawling: the demon can stick to stuff and walk on walls
or ceilings.
-
Resistant: the demon is resistant to particular forms of attack
(usually flame, acid, or magic). Bonuses of 1-5D to resist such attacks.
-
Indestructibility: the demon never loses consciousness, no
matter how much damage is taken (but penalties from Wound Levels still
accrue). In fact, even if hacked into bits, the demon will remain
alive and either regenerate over time or merge together if his pieces are
reunited.
-
Painless: the demon does not suffer the ill effects of injury.
Thus, no penalties accrue for Wound Levels (but all other effects do occur).
Grand Demon
Attributes:
BOD=9D: Hurtin' Things-10D; Getting Out of
the Way-8D+1; Stabbing, Slashing, Bludgeoning-9D+2; Tough Guy-12D
BRAINS=7D: Hocus-Pocus-9D; Schoolin'-8D; Languages-9D;
Nerd Skills-9D; Military Matters 9D.
SENSES=6D: Sneaky-7D; Paying Attention-7D; Barkin'
Orders-8D; Stubborn Jackass-9D.
Description: These are the right-hand beasts of the Evil
itself--its more trusted lieutenants, envoys and proxies. If encountered,
characters would best do well to run and hide...
Powers: Many Grand Demons will have quite a few of the
powers listed for Bestial Demons. Additionally, most Grand Demons
have some degree of magical proficiency and magical powers (telekinesis,
invisibility, blasting things with fire, etc.) |