Evil Dead D6
Role-playing in the World of the Evil Dead Trilogy Howdy!
This game follows the vein of Army of Darkness most closely: ultimate evil, stalwart and somewhat clueless heroes, and nearly unlimited ammunition. Players will blast their way through evil deadite spawn, decapitate hellbound demons, and, on occasion, come face to face with unfathomable evil. There will be gore, death, black magic, lost souls, and (hopefully) a strong dose of humor along the way. So, the Evil has been let loose upon the world. You're alone in the woods and your girlfriend (EX-girlfriend) just turned into a deadite and ate your best friends. You've got a flare gun, a gallon of gasoline, and a Louisville Slugger. Are you up for it? Hail to the king, baby... SITE CONTENTS: MY OTHER D6 SITES
Credits Of course, first credit goes to Sam Raimi, Bruce Campbell and Rob Tapert for creating the Evil Dead series. I think it's safe to say that they own all the basic ideas that I'm reproducing here. There's also a video game produced for the Playstation gaming console, Evil Dead: Hail to the King. It may provide you with some more ideas. Take a look in my links section for Evil Dead-related websites for pictures, scripts and more Evil Dead resources than you can shake a chainsaw at. Second, the game mechanics used here are based on West End Games' D6 system, though in a highly modified form. West End Games produces many D6 products that you may want to pick up to enhance your gaming experience. I recommend that you look for a copy of Metabarons at your local game shop to fill in many of the gaps that are sure to be within these pages. Finally, if you're looking for a well thought-out horror game using the D6 system, I highly recommend Into the Shadows. The author has approached the genre much more seriously and responsibly than I have, and you'll probably find his game much more satisfying for long-term campaigns and more developed horror storylines. I have not imported any of the concepts of Into the Shadows into this game and any similarities are purely coincidental.
|
|